I’ve finally got the physics to work. I explain, this is not a boring fish tank where the fishes and moving from left to right. It is a true emulation of a real fish tank. That means that the plants must move the way they should, etc… moving the plants along the water current is not simple.
So here is what I’ve done so far :
- each objects has physics properties, collide and are deformable.
- the bubbles collide as well and bounce or are stopped by a fish or a plant.
- Plants are moving like real plants, that means that they do not have a looped animation, but they are animated at vertex level, so they can move always differently depending on the water.
- The star fish is functional, he is deformable, can bounce and some time try to move… it is quite stupid.
- The tank is 3 time larger than the iPhone screen so we can scroll from left to right.
Here it is: my first iPhone application will be a fish tank. I’ve been amazed how Serene’s Screen Savers were doing well, and I’ve decided to be the first or at least one of the first to be on the iPhone Platform with a Fish Tank.
What will make this one different from the other ones?
Well that’s simple : this will be a REAL 3D fish tank, not a couple of 3D fishes moving from left to right with some background flat pictures… You’ll be able to turn around it, and zoom… more info coming soon.
Here comes some pictures and some already working features!
The water view from the top
Some cheap caustic animation gives the illusion of moving water… You have to see it animated, it looks great!
Fish Tank from the side
From the side you can see the top animation of the water that works also from above, and the fake shadows on the Sand. Yes because there is no shadows on iPhone, so I need to fake them with a projector.
The caustics animations are projected on all the objects, this gives to the tank a nice underwater effect like in the famous Serene Screen saver.
This is my first experiment using the Huge Spaceship model. I got a lot of trouble importing the model into C4 3d engine. I had to optimize it to 3 Millions Poly and finally, so I could import it.
I got a lot of trouble to find a nice texture, C4 is very limited or I don’t get it. I’ll try to improve the result later.
v1.1 : Upon requests from the Blitz3dfr users, I’ve made a shorter path
and I’ve changed the camera range.
## Morph City Demo v1.1 ##
I’m
proud to release a demo made for the
Blitz3dfr.com challenge N°3, launch by Filax.
The main demo limit
was to fit in 8Mb.
This demo features state of the art graphics, and its theme is Morphing. Morphing with 3d fonts, Metaballs, and Morph of a character from Orc to Human. The demo take place in a city with rain, lightning, hi-quality sound fx, music and more… Note : the Orc is totally naked! This is why this demo needs parental advisory.
I’ve re-worked the water. I’ve added refraction, depth of sea and various options that get me very close to a realistic water. It takes about the same time as a regular cubemapping, but the result is much better. Here are some pictures.