<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>&#187; Ocean &amp; Water</title>
	<atom:link href="http://www.nikko3d.com/index.php/category/ocean3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nikko3d.com</link>
	<description></description>
	<lastBuildDate>Thu, 12 Jan 2012 23:51:44 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Teaser 1 about the new Smart Water PRO</title>
		<link>http://www.nikko3d.com/index.php/ocean3d/teaser-1-about-the-new-smart-water-pro/</link>
		<comments>http://www.nikko3d.com/index.php/ocean3d/teaser-1-about-the-new-smart-water-pro/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:21:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean & Water]]></category>
		<category><![CDATA[Shaders & Effects]]></category>

		<guid isPermaLink="false">http://www.nikko3d.com/?p=236</guid>
		<description><![CDATA[Smart Water is becoming the reference for water simulation on most platform, with Smart Water Mobile &#38; Smart Water Basic. Smart Water PRO is under development for +6 months. Here is 2 passes shader that will be in the Smart Water PRO edition. &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Smart Water is becoming the reference for water simulation on most platform, with <a href="http://www.unity3dx.com/index.php/products/smart-water-mobile/">Smart Water Mobile</a> &amp;<a href="http://www.unity3dx.com/index.php/products/smart-water-for-indies-and-pro/"> Smart Water Basic</a>. Smart Water PRO is under development for +6 months. Here is 2 passes shader that will be in the Smart Water PRO edition.</p>
<p>&nbsp;</p>
<p>&nbsp;<br />
<iframe width="420" height="315" src="http://www.youtube.com/embed/pVVzTx_tdEw?hd=1" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nikko3d.com/index.php/ocean3d/teaser-1-about-the-new-smart-water-pro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A new Shader for Unity Indies!</title>
		<link>http://www.nikko3d.com/index.php/ocean3d/a-new-shader-for-unity-indies/</link>
		<comments>http://www.nikko3d.com/index.php/ocean3d/a-new-shader-for-unity-indies/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 17:49:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean & Water]]></category>
		<category><![CDATA[Shaders & Effects]]></category>

		<guid isPermaLink="false">http://www.nikko3d.com/?p=219</guid>
		<description><![CDATA[This is a sneak peak of the new shader for Unity Indies that I am working on. This shader is a new one, it is not based on the Ocean shader that I released before, even if some tweaks are still here like the way I used the caustics for example. This shader is based [...]]]></description>
			<content:encoded><![CDATA[<p><object width="600" height="320"><param name="movie" value="http://www.youtube.com/v/H7_M4913qV8?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="320" src="http://www.youtube.com/v/H7_M4913qV8?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This is a sneak peak of the new shader for Unity Indies that I am working on. This shader is a new one, it is not based on the Ocean shader that I released before, even if some tweaks are still here like the way I used the caustics for example.<br />
This shader is based on displacement map, but it creates the displacement in the shader, so there is no need to pre-calculate it.<br />
It also uses several tweaks to make the light of the water changing (mixing several animated textures together and fade from one to another.<br />
There is fresnel and a fake reflection effect on the fresnel.<br />
The foam is faked to it is another tweak found by accident when I was working on the sun reflection on the water.<br />
There is a lot to say about this Shader because I can make a lot of different variation of Water. I will expose these in another video later.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nikko3d.com/index.php/ocean3d/a-new-shader-for-unity-indies/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>3D Ocean 4.0 test with underwater</title>
		<link>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-4-0-test-with-underwater/</link>
		<comments>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-4-0-test-with-underwater/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 07:26:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean & Water]]></category>

		<guid isPermaLink="false">http://www.nikko3d.com/?p=190</guid>
		<description><![CDATA[I&#8217;ve decided to try to merge the underwater version posted in the Unity&#8217;s forum with my version of the Ocean. There are a lot of differences in the scales and it is still very buggy, but it works a little bit.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to try to merge the underwater version posted in the Unity&#8217;s forum with my version of the Ocean.</p>
<p>There are a lot of differences in the scales and it is still very buggy, but it works a little bit.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/u7HuKkJNmZs&amp;hl=en&amp;fs=1&amp;" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/u7HuKkJNmZs&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-4-0-test-with-underwater/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Infinite Ocean v3 final version</title>
		<link>http://www.nikko3d.com/index.php/ocean3d/45/</link>
		<comments>http://www.nikko3d.com/index.php/ocean3d/45/#comments</comments>
		<pubDate>Sun, 10 May 2009 17:51:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean & Water]]></category>

		<guid isPermaLink="false">http://www.nikko3d.com/?p=45</guid>
		<description><![CDATA[Final version of the Ocean. Now I&#8217;ll release it to the Unity 3D community. Funny, I&#8217;ve found that This company http://www.ocean3dinteractive.com/HTML/ocean_sales.html is selling the same technology for 14.500,00 EUR / title! Check the download section to get the project file.]]></description>
			<content:encoded><![CDATA[<p>Final version of the Ocean. Now I&#8217;ll release it to the Unity 3D community.</p>
<p>Funny, I&#8217;ve found that This company <a href="http://www.ocean3dinteractive.com/HTML/ocean_sales.html">http://www.ocean3dinteractive.com/HTML/ocean_sales.html</a> is selling the same technology for 14.500,00 EUR / title!</p>
<p>Check the download section to get the project file.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/s8eWPtF_2vA&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/s8eWPtF_2vA&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nikko3d.com/index.php/ocean3d/45/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>3D Ocean Simulation v2</title>
		<link>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-simulation-v2/</link>
		<comments>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-simulation-v2/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 00:39:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean & Water]]></category>

		<guid isPermaLink="false">http://www.nikko3d.com/?p=41</guid>
		<description><![CDATA[I&#8217;ve added a bunch of settings, with the Sun reflection and more&#8230; In this video I play with all the settings, color etc&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added a bunch of settings, with the Sun reflection and more&#8230; In this video I play with all the settings, color etc&#8230;</p>
<p style="text-align: center;"><img class="size-full wp-image-160 aligncenter" title="ocean2" src="http://www.nikko3d.com/wp-content/uploads/2009/04/ocean2.jpg" alt="ocean2" width="557" height="336" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-simulation-v2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Ocean Simulation</title>
		<link>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-simulation/</link>
		<comments>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-simulation/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 00:36:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean & Water]]></category>

		<guid isPermaLink="false">http://www.nikko3d.com/?p=39</guid>
		<description><![CDATA[I&#8217;ve always been attracted by the Ocean and re-creating the waves, the refraction, the color and the reflections of an Ocean is quite a challenge. Here is my first test&#8230; I&#8217;ll improve the Ocean in the future and will release the source code under the BSD license.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been attracted by the Ocean and re-creating the waves, the refraction, the color and the reflections of an Ocean is quite a challenge.</p>
<p>Here is my first test&#8230; I&#8217;ll improve the Ocean in the future and will release the source code under the BSD license.</p>
<p style="text-align: center;"><img class="size-full wp-image-157 aligncenter" title="ocean1" src="http://www.nikko3d.com/wp-content/uploads/2009/04/ocean1.jpg" alt="ocean1" width="557" height="341" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.nikko3d.com/index.php/ocean3d/3d-ocean-simulation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

