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	<title>Comments on: Atmospheric Rayleigh scattering in 3D with Unity 3D</title>
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		<title>By: Earth 3D for Unity 3+ &#124; Unity 3D Xpansion</title>
		<link>http://www.nikko3d.com/index.php/3dspaceship/170/comment-page-1/#comment-39</link>
		<dc:creator>Earth 3D for Unity 3+ &#124; Unity 3D Xpansion</dc:creator>
		<pubDate>Tue, 24 May 2011 11:11:55 +0000</pubDate>
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		<description>[...] I have started working on Atmosphere scattering planetary
shaders in September 2009. With the great help of the PDR shaders
released in the Unity’s Forums, I have been able to adapt it, and
improve it. I released this video on Youtube :
http://www.nikko3d.com/index.php/3dspaceship/170/ [...]</description>
		<content:encoded><![CDATA[<p>[...] I have started working on Atmosphere scattering planetary</p>
<p>shaders in September 2009. With the great help of the PDR shaders</p>
<p>released in the Unity’s Forums, I have been able to adapt it, and</p>
<p>improve it. I released this video on Youtube :</p>
<p><a href="http://www.nikko3d.com/index.php/3dspaceship/170/" rel="nofollow">http://www.nikko3d.com/index.php/3dspaceship/170/</a> [...]</p>
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