NIKKO BLITZBASIC PROJECT SITE v1.0

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NEWS LOG

 
 
23 July 2005
Update and fixes
 
10 December 2004
Morphcity demo
 
20 November 2004
The Busherie demo
5 November 2004
Raytracer in pixel shaders
06 October 2004
Much better Water
25 September 2004
Reflexions + Water
15 September 2004
BED Converter tool
11 September 2004
Added Lens Flares.
25 August 2004
Added volumetric Fog.
9 August 2004
I've integrated Blitzgrass.

 

 

Gamesys :: Morphcity

Welcome to one of my new hobby. Programming with Blitz. I've find this great 'Basic' game 3d engine a bit late, but I must say that it is very interesting and productive.

My project :

I've moved to Blitzmax and experienced 3Impact, Torque, Orgre, Irrlicht and TV3D  engines. I've made a pause to let them more mature about the Shaders. Now that pixel shaders v2.0 are becoming the standard and that most video card have enough memory to host complex shaders, I've decided to retard my project Gamesys.

 

 

Screenshot of  Morph City : 8 December 2004


21 August 2006 : back to the 3D

I'm working again with the latest 3D engines stay tuned.


12 November 2004 : Morph Test demo + source code in blitz basic 3d.

I've decided to contribute myself to this wonderful community. It is time to give you back some work I've done. I hope that some guys will enhance and publish the changes made to this basic morph source code. I'm very interesting to see if someone will find a way to morph 2 models having a different number of vertices for example! Maybe in the future I'll do it and publish the result in a demo.


08 December 2004 :

## Morph City Demo v1.0 ##

This website is very basic, as I don't have enough things to put into, to justify a specific layout. It will maybe evolves to a more interesting website with time.

Because I use several licensed source code, I can't publish the source code of the Editor itself, that's why I will post video and pictures and some part of the code that is specifically done by me.

Check the left panel to read the news logs and see the videos, pictures and demos.

You can contact me in the Nikko3d  section of my forums.

Nikko

 

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