Earth 3D v3.5: the blue planet like you never seen

Space 3d, Twitter | Posted by admin
May 11 2012

I have spent a tremendous time upgrading Earth 3D so that it will stay one of the best real time Earth 3D representation money can buy.
Many improvements have been developed, here is a short list:

- complete rewrite of the shaders using surface shaders.
- 3 new shaders for Atmosphere, Clouds and Ground.
- new simple editor, that connects the 3 shaders and calculates the right values for each shaders without having to tweak them separately
- clouds and ground now have normal mapping.
- new atmosphere shader offering better control and flexibility. It is possible to make any kind of halo, for even the most extreme large atmospheres.
- faster: the shaders have been optimized.

I have not tested them on iPhone and Android but they are Shader 2.0 compatible so they should work on these devices as well!

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eart3d 35 4 300x194 Earth 3D v3.5: the blue planet like you never seen
eart3d 35 5 300x194 Earth 3D v3.5: the blue planet like you never seen

eart3d 35 6 300x246 Earth 3D v3.5: the blue planet like you never seen

Coming soon… Magma Planets

Shaders & Effects, Space 3d, Twitter | Posted by admin
Mar 26 2012

magma planets add Coming soon... Magma Planets

Coming soon, the Magma planets at http://unity3dx.com and in the Asset Store at Unity3d.com.

These are incredible shaders to make magma planets like the sun or anything from your imagination. With 5 planets ready to use, 2 exclusive heat shader with animation, heat hallo, and fire color animation, the result is really nice.

Ultimate Rock Bundle v2

3D Landscapes, iPhone & iPad, Shaders & Effects | Posted by admin
Jan 12 2012

title Ultimate Rock Bundle v2Ultimate Rock Bundle is going to be upgraded to v2 with new HDR demo and some nice groups of blocks that are very low poly!
It happens at http://unity3dx.com very soon.

Super terrains vol 3

3D Landscapes, iPhone & iPad, Shaders & Effects | Posted by admin
Jan 10 2012

I am working on a new concept of super terrains that have low poly and are looking photo-realistic. They are meshes with different LOD and display very fast on mobile platforms.

This is a video of the Superterrain vol 3

Superterrain Vol 1

3D Landscapes, iPhone & iPad, Shaders & Effects | Posted by admin
Jan 04 2012

I am working on a new concept of super terrains that have low poly and are looking photo-realistic. They are meshes with different LOD and display very fast on mobile platforms.

 

Teaser 1 about the new Smart Water PRO

Ocean & Water, Shaders & Effects | Posted by admin
Jan 03 2012

Smart Water is becoming the reference for water simulation on most platform, with Smart Water Mobile & Smart Water Basic. Smart Water PRO is under development for +6 months. Here is 2 passes shader that will be in the Smart Water PRO edition.

 

 

New Planetary Shader

Shaders & Effects, Space 3d | Posted by admin
Jan 03 2012

I have been frustrated by the preceding shader I have adapted from the Neil Shaders from GPU  Gem 2 : the Earth 3d shaders, that you can see here. I wanted something more flexible, more easy to deploy, faster and globally more fun. I got rid of the physics, as we all know that everything is possible in the universe, and I just focused on getting a WOW result for use in any games including mobile phone.

Here are the Atmospheric Planet shaders. Avalaible for sale at http://unity3dx.com

New version of my 3D fishtank.

iPhone & iPad | Posted by admin
Mar 31 2011

milestone1a 1024x553 New version of my 3D fishtank.

I am working on a new version of my 3D Fishtank for iPad/iPhone. It is for a client and will be released under his name. It should be finished in 2-3 months. This time I am mixing 2D and 3D to get very low polycount. This fishtank is about 33k polygons.

A new Shader for Unity Indies!

Ocean & Water, Shaders & Effects | Posted by admin
Mar 31 2011

This is a sneak peak of the new shader for Unity Indies that I am working on. This shader is a new one, it is not based on the Ocean shader that I released before, even if some tweaks are still here like the way I used the caustics for example.
This shader is based on displacement map, but it creates the displacement in the shader, so there is no need to pre-calculate it.
It also uses several tweaks to make the light of the water changing (mixing several animated textures together and fade from one to another.
There is fresnel and a fake reflection effect on the fresnel.
The foam is faked to it is another tweak found by accident when I was working on the sun reflection on the water.
There is a lot to say about this Shader because I can make a lot of different variation of Water. I will expose these in another video later.

Huge city technology demo for Unity 3D

Misc | Posted by admin
Mar 31 2011

I have found this huge city model on Sharecg.com and I though “ok, can I display a 1.8 Millions poly in Unity 3D and have a smooth result”. The answer is yes and even better, I got +200 FPS so I added as much full screen effects as possible (flares, blur, vignetting, cease etc..). And still here is the result. Capped at 30 FPS for the video. It is for free download at http://www.unity3dx.com.